Mike was also working on some new graphics techniques that would allow us to draw lots of different terrain graphics, with a small subset of assets. With hindsight it would have been easier to find a way to make real 3D look like the original. Being 2D and the nature of them means they are large and slow to draw. The graphics are also strangely problematic. So finding a way for that to work properly took a little tweaking. Mike always saw them as a Medieval painting. However, the characters at the front of the screen don't fit with that model. It's pretty straight forward 3D maths for a cylindrical projection. The sliding around and moving forward works really nicely. The one which was tricky was the sliding panoramic. How hard was it to make the app – and how true is it to the original game? We caught up with Chris Wild, the man who has brought it to the smartphone nearly 30 years after it first came out – and in the year that creator Mike Singleton passed away. Ideally I want to try and bring a better coder on board, and I'm in discussion with someone who would make a decent Battle Director, as the combat is currently a little unambitious and I'd like him to add a little more flair to the experience.Seminal 80s ZX Spectrum game The Lords of Midnight is now out on iPhone. Naturally I'll still be adding and tweaking both Midchester and Romer in the meantime, as I want those to be as enjoyable experiences as possible. It'll be set a couple hundred years prior to Midchester and Romer, when the Great Crests held significantly more power in the region, the time period leading up to the Peasant's Revolution which is noted as a significant turning point in the history of Midland. The next title that I'm working on follows a 15-year old girl sold into slavery by her down-and-out father, and her journey to try and regain her freedom.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |